FToolkitManager::OnToolkitHostDestroyed

Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h

Include

#include "Toolkits/ToolkitManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp

Syntax

void OnToolkitHostDestroyed
(
    class IToolkitHost * HostBeingDestroyed
)

Remarks

Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too

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