Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h |
Include |
#include "Toolkits/ToolkitManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp |
void OnToolkitHostDestroyed
(
class IToolkitHost * HostBeingDestroyed
)
Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too