IToolkit::GetEditorMode

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MacOS
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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

FEdMode * GetEditorMode() const

Returns

the editor mode this toolkit is used for, or null if not relevant.

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