IToolkit::IsAssetEditor

Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

bool IsAssetEditor() const

Remarks

Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)

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