IToolkit::IsSimpleAssetEditor

Returns true if this is the default generic asset editor used by multiple classes

Windows
MacOS
Linux

Override Hierarchy

IToolkit::IsSimpleAssetEditor()

FSimpleAssetEditor::IsSimpleAssetEditor()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

virtual bool IsSimpleAssetEditor() const

Remarks

Returns true if this is the default generic asset editor used by multiple classes

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