TInteractiveToolCommands::RegisterCommands

Initialize commands.

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Override Hierarchy

TCommands::RegisterCommands()

TInteractiveToolCommands::RegisterCommands()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h

Include

#include "Tools/InteractiveToolsCommands.h"

Syntax

virtual void RegisterCommands()

Remarks

Initialize commands. Collects possible Actions from the available UInteractiveTools (provided by GetToolDefaultObjectList) and then registers a FUICommandInfo for each. This needs to be called in ::StartupModule for your EdMode Module

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