| TCommands::RegisterCommands()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
Include |
#include "Tools/InteractiveToolsCommands.h" |
virtual void RegisterCommands()
Initialize commands. Collects possible Actions from the available UInteractiveTools (provided by GetToolDefaultObjectList) and then registers a FUICommandInfo for each. This needs to be called in ::StartupModule for your EdMode Module