Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
Include |
#include "Tools/UEdMode.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/UEdMode.cpp |
virtual void DrawHUD
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
const FSceneView * View,
FCanvas * Canvas
)
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.