Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
Include |
#include "Tools/UEdMode.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/UEdMode.cpp |
virtual void Render
(
const FSceneView * View,
FViewport * Viewport,
FPrimitiveDrawInterface * PDI
)
Draws translucent polygons on brushes and volumes.