Tools

Windows
MacOS
Linux

Classes

Name

Description

Public class

FEditorToolAssetAPI

Implementation of ToolsContext Asset management API that is suitable for use inside the Editor (eg inside an FEdMode)

Public class

FStandardToolModeCommands

FStandardToolModeCommands provides standard commands for Tools.

Public class

FStaticMeshComponentTarget

Public class

FStaticMeshComponentTargetFactory

Public class

TInteractiveToolCommands

TInteractiveToolCommands is a base class that handles connecting up Tool Actions (ie the FInteractiveToolAction provided by a UInteractiveTool) to the UnrealEditor Command system, which allows for remappable hotkeys, etc

Public class

UEdMode

Base class for all editor modes.

Enums

Name

Description

Public enum

EEditAction::Type

Outcomes when determining whether it's possible to perform an action on the edit modes

Public enum

EStandardToolModeCommands

Integer identifiers for "Standard" Tool commands, that many EditorModes / AssetEditors / etc may share.

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