Name |
Description |
|
---|---|---|
|
FEditorToolAssetAPI |
Implementation of ToolsContext Asset management API that is suitable for use inside the Editor (eg inside an FEdMode) |
|
FStandardToolModeCommands |
FStandardToolModeCommands provides standard commands for Tools. |
|
FStaticMeshComponentTarget |
|
|
FStaticMeshComponentTargetFactory |
|
|
TInteractiveToolCommands |
TInteractiveToolCommands is a base class that handles connecting up Tool Actions (ie the FInteractiveToolAction provided by a UInteractiveTool) to the UnrealEditor Command system, which allows for remappable hotkeys, etc |
|
UEdMode |
Base class for all editor modes. |
Name |
Description |
|
---|---|---|
|
EEditAction::Type |
Outcomes when determining whether it's possible to perform an action on the edit modes |
|
EStandardToolModeCommands |
Integer identifiers for "Standard" Tool commands, that many EditorModes / AssetEditors / etc may share. |