Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
Include |
#include "ActorGroupingUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ActorGroupingUtils.cpp |
virtual void RemoveSelectedFromGroup()
Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.