UEditorLevelUtils::AddLevelsToWorld

Adds the named level packages to the world.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h

Include

#include "EditorLevelUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp

Syntax

static ULevel * AddLevelsToWorld
(
    UWorld * InWorld,
    TArray< FString > LevelPackageNames,
    TSubclassOf< ULevelStreaming > LevelStreamingClass
)

Remarks

Adds the named level packages to the world. Does nothing if all the levels already exist in the world.

Returns

The new level, or NULL if the level couldn't added.

Parameters

Parameter

Description

InWorld

World in which to add the level

LevelPackageName

The base filename of the level package to add.

LevelStreamingClass

The streaming class type instead to use for the level.

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