UEditorLevelUtils::CreateNewStreamingLevel

Creates a new streaming level in the current world

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h

Include

#include "EditorLevelUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp

Syntax

static ULevelStreaming * CreateNewStreamingLevel
(
    TSubclassOf< ULevelStreaming > LevelStreamingClass,
    const FString & NewLevelPath,
    bool bMoveSelectedActorsIntoNewLevel
)

Remarks

Creates a new streaming level in the current world

Returns

Returns the newly created level, or NULL on failure

Parameters

Parameter

Description

LevelStreamingClass

The streaming class type instead to use for the level.

NewLevelPath

Optional path to the level package path format ("e.g /Game/MyLevel"). If empty, the user will be prompted during the save process.

bMoveSelectedActorsIntoNewLevel

If true, move any selected actors into the new level.

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