Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevelStreaming * CreateNewStreamingLevel
(
TSubclassOf< ULevelStreaming > LevelStreamingClass,
const FString & NewLevelPath,
bool bMoveSelectedActorsIntoNewLevel
)
Creates a new streaming level in the current world
Returns the newly created level, or NULL on failure
Parameter |
Description |
---|---|
LevelStreamingClass |
The streaming class type instead to use for the level. |
NewLevelPath |
Optional path to the level package path format ("e.g /Game/MyLevel"). If empty, the user will be prompted during the save process. |
bMoveSelectedActorsIntoNewLevel |
If true, move any selected actors into the new level. |