Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevelStreaming * CreateNewStreamingLevelForWorld
(
UWorld & World,
TSubclassOf< ULevelStreaming > LevelStreamingClass,
const FString & DefaultFilename,
bool bMoveSelectedActorsIntoNewLevel,
UWorld * InTemplateWorld
)
Creates a new streaming level and adds it to a world
Returns the newly created level, or NULL on failure
Parameter |
Description |
---|---|
InWorld |
The world to add the streaming level to |
LevelStreamingClass |
The streaming class type instead to use for the level. |
DefaultFilename |
Optional file name for level. If empty, the user will be prompted during the save process. |
bMoveSelectedActorsIntoNewLevel |
If true, move any selected actors into the new level. |
InTemplateWorld |
If valid, the new level will be a copy of the template world. |