UEditorLevelUtils::MakeLevelCurrent

Makes the specified streaming level the current level for editing.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h

Include

#include "EditorLevelUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp

Syntax

static void MakeLevelCurrent
(
    ULevelStreaming * InStreamingLevel
)

Remarks

Makes the specified streaming level the current level for editing. The current level is where actors are spawned to when calling SpawnActor

Returns

true If a level was removed.

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