Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
Makes the specified level the current level for editing. The current level is where actors are spawned to when calling SpawnActor
true If a level was removed.
Parameter |
Description |
---|---|
InLevel |
The level to make current |
bForceOperation |
True if the operation should succeed even if the level is locked. In certian circumstances (like removing the current level, we must be able to set a new current level even if the only one left is locked) |