Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static void SetLevelVisibility
(
ULevel * Level,
const bool bShouldBeVisible,
const bool bForceLayersVisible,
const ELevelVisibilityDirtyMode ModifyMode
)
Sets a level's visibility in the editor. Less efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.
Parameter |
Description |
---|---|
Level |
The level to modify. |
bShouldBeVisible |
The level's new visibility state. |
bForceLayersVisible |
If true and the level is visible, force the level's layers to be visible. |
ModifyMode |
ELevelVisibilityDirtyMode mode value. |