UEditorLoadingAndSavingUtils::LoadMap

Loads the specified map. Does not prompt the user to save the current map.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static UWorld * LoadMap
(
    const FString & Filename
)

Remarks

Loads the specified map. Does not prompt the user to save the current map.

Returns

true if the map was loaded successfully.

Parameters

Parameter

Description

Filename

Level package filename, including path.

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