UEditorLoadingAndSavingUtils::NewMapFromTemplate

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static UWorld * NewMapFromTemplate
(
    const FString & PathToTemplateLevel,
    bool bSaveExistingMap
)

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