UEditorLoadingAndSavingUtils::NewMapFromTemplate
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h
|
Include
|
#include "FileHelpers.h"
|
Source
|
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp
|
static UWorld * NewMapFromTemplate
(
const FString & PathToTemplateLevel,
bool bSaveExistingMap
)
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