UEditorLoadingAndSavingUtils::SaveMap

Saves the specified map, returning true on success.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static bool SaveMap
(
    UWorld * World,
    const FString & AssetPath
)

Remarks

Saves the specified map, returning true on success.

Returns

true if the map was saved successfully.

Parameters

Parameter

Description

World

The world to save.

AssetPath

The valid content directory path and name for the asset. E.g "/Game/MyMap"

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