Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
Saves the specified map, returning true on success.
true if the map was saved successfully.
Parameter |
Description |
---|---|
World |
The world to save. |
AssetPath |
The valid content directory path and name for the asset. E.g "/Game/MyMap" |