UEditorWorldExtensionCollection::GetLastEditorWorld

Gets the last editor world, will only be non-null when current world is a play world.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h

Include

#include "EditorWorldExtension.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp

Syntax

UWorld * GetLastEditorWorld() const

Remarks

Gets the last editor world, will only be non-null when current world is a play world.

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