UEditorWorldExtensionCollection::TransitionWorld

Transitions actors in every extension to the specified world

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h

Include

#include "EditorWorldExtension.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp

Syntax

void TransitionWorld
(
    UWorld * NewWorld,
    EEditorWorldExtensionTransitionState TransitionState
)

Remarks

Transitions actors in every extension to the specified world

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