| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
Include |
#include "HierarchicalLOD.h" |
class UHierarchicalLODSettings : public UDeveloperSettings
Name | Description | ||
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TSoftObjectPtr<... |
BaseMaterial |
Base material used for creating a Constant Material Instance as the Proxy Material |
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bDeleteHLODAssets |
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bForceSettingsInAllMaps |
If enabled will force the project set HLOD level settings to be used across all levels in the project when Building Clusters |
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bInvalidateHLODClusters |
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TSoftClassPtr< ... |
DefaultSetup |
When set in combination with |
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DirectoriesForHLODCommandlet |
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MapsToBuild |
Name | Description | |
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UHierarchicalLODSettings ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |