| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/PackageTools.h |
Include |
#include "PackageTools.h" |
class UPackageTools : public UObject
Name | Description | |
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UPackageTools ( |
Name | Description | ||
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CheckOutRootPackages |
Helper function that attempts to check out the specified top-level packages. |
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DoBulkExport |
Wrapper method for multiple objects at once. |
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ExportPackages |
Exports the given packages to files. |
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UPackage ... |
FindOrCreatePackageForAssetType |
Find or create a package at the desired path If a package already exist but was made for another type of asset, this function will create another one with a modified unique name |
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GetFilteredPackageList |
Filters the global set of packages. |
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GetObjectsInPackages |
Fills the OutObjects list with all valid objects that are supported by the current browser settings and that reside withing the set of specified packages. |
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HandleFullyLoadingPackages |
Handles fully loading passed in packages. |
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IsPackageExternal ( |
Checks if the passed in package's filename is in an external directory. |
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IsPackagePathExternal ( |
Checks if the passed in path is in an external directory. |
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IsSingleAssetPackage ( |
Checks if the package has only one asset which shares its name |
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UPackage ... |
LoadPackage ( |
Loads the specified package file (or returns an existing package if it's already loaded.) |
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ReloadPackages |
Helper function that attempts to reload the specified top-level packages. |
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ReloadPackages ( |
Helper function that attempts to reload the specified top-level packages. |
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SanitizePackageName ( |
Replaces all invalid package name characters with _ |
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SavePackagesForObjects |
Saves all the dirty packages for the specified objects |
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UnloadPackages |
Helper function that attempts to unload the specified top-level packages. |
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UnloadPackages |
Helper function that attempts to unload the specified top-level packages. |
Name |
Description |
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EReloadPackagesInteractionMode |
Name |
Description |
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ObjectsThatHadFlagsCleared |
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PackageBeingUnloaded |
State passed to RestoreStandaloneOnReachableObjects. |
ReachabilityCallbackHandle |