| UViewportInteractor::CalculateDragRay()
|
Module |
|
Header |
/Engine/Source/Editor/VREditor/Public/VREditorInteractor.h |
Include |
#include "VREditorInteractor.h" |
virtual void CalculateDragRay
(
float & InOutDragRayLength,
float & InOutDragRayVelocity
)
Needs to be implemented by the base to calculate drag ray length and the velocity for the ray