UVREditorInteractor::FindMeshSocketForKey

Given a mesh and a key name, tries to find a socket on the mesh that matches a supported key

Windows
MacOS
Linux

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorInteractor.h

Include

#include "VREditorInteractor.h"

Syntax

UStaticMeshSocket * FindMeshSocketForKey
(
    UStaticMesh * StaticMesh,
    const FKey Key
)

Remarks

Given a mesh and a key name, tries to find a socket on the mesh that matches a supported key

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