UVREditorInteractor::GetIsLaserBlocked

ViewportInteractor overrides, checks if the laser is blocked by UI

Windows
MacOS
Linux

Override Hierarchy

UViewportInteractor::GetIsLaserBlocked()

UVREditorInteractor::GetIsLaserBlocked()

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorInteractor.h

Include

#include "VREditorInteractor.h"

Syntax

virtual bool GetIsLaserBlocked() const

Remarks

ViewportInteractor overrides, checks if the laser is blocked by UI

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