UVREditorInteractor::GetTransformAndForwardVector

Creates a hand transform and forward vector for a laser pointer for a given hand

Windows
MacOS
Linux

Override Hierarchy

UViewportInteractor::GetTransformAndForwardVector()

UVREditorInteractor::GetTransformAndForwardVector()

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorInteractor.h

Include

#include "VREditorInteractor.h"

Syntax

virtual bool GetTransformAndForwardVector
(
    FTransform & OutHandTransform,
    FVector & OutForwardVector
) const

Remarks

Creates a hand transform and forward vector for a laser pointer for a given hand

Returns

True if we have motion controller data for this hand and could return a valid result

Parameters

Parameter

Description

HandIndex

Index of the hand to use

OutHandTransform

The created hand transform

OutForwardVector

The forward vector of the hand

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