UVREditorInteractor::UpdateSplineLaser

Updates all the segments of the curved laser

Windows
MacOS
Linux

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorInteractor.h

Include

#include "VREditorInteractor.h"

Syntax

void UpdateSplineLaser
(
    const FVector & InStartLocation,
    const FVector & InEndLocation,
    const FVector & InForward
)

Remarks

Updates all the segments of the curved laser

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss