UVREditorMode::IsHandAimingTowardsCapsule

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MacOS
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References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorMode.h

Include

#include "VREditorMode.h"

Syntax

bool IsHandAimingTowardsCapsule
(
    class UViewportInteractor * Interactor,
    const FTransform & CapsuleTransform,
    const FVector CapsuleStart,
    const FVector CapsuleEnd,
    const float CapsuleRadius,
    const float MinDistanceToCapsule,
    const FVector CapsuleFrontDirection,
    const float MinDotForAimingAtCapsule
) const

Returns

Checks to see if the specified interactor is aiming roughly toward the specified capsule

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