| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/VREditor/Public/VRModeSettings.h |
Include |
#include "VRModeSettings.h" |
class UVRModeSettings : public UVISettings
Implements the settings for VR Mode.
Name | Description | ||
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uint32: 1 |
bAutokeySequences |
Whether or not sequences should be autokeyed. |
|
uint32: 1 |
bEnableAutoVREditMode |
If true, wearing a Vive or Oculus Rift headset will automatically enter VR Editing mode |
|
uint32: 1 |
bShowWorldMovementGrid |
Show the movement grid for orientation while moving through the world |
|
uint32: 1 |
bShowWorldMovementPostProcess |
Dim the surroundings while moving through the world |
|
uint32: 1 |
bShowWorldScaleProgressBar |
Display a progress bar while scaling that shows your current scale |
|
float |
DoubleClickTime |
The maximum time in seconds between two clicks for a double-click to register |
|
float |
GizmoScale |
The size of the transform gizmo |
|
TSoftClassPtr< ... |
InteractorClass |
The controller to use when UnrealEd is in VR mode. |
|
InteractorHand |
Which hand should have the primary interactor laser on it. |
|
|
TSoftClassPtr< ... |
TeleporterClass |
The teleporter to use when UnrealEd is in VR mode. |
|
float |
TriggerPressedThreshold_Rift |
The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press |
|
float |
TriggerPressedThreshold_Vive |
The amount (between 0-1) you have to depress the Vive controller trigger to register a press |
|
float |
UIBrightness |
Adjusts the brightness of the UI panels |
Name | Description | |
---|---|---|
|
UVRModeSettings() |
Default constructor that sets up CDO properties |