UVRModeSettings

Implements the settings for VR Mode.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VRModeSettings.h

Include

#include "VRModeSettings.h"

Syntax

class UVRModeSettings : public UVISettings

Remarks

Implements the settings for VR Mode.

Variables

Name Description

Public variable

uint32: 1

 

bAutokeySequences

Whether or not sequences should be autokeyed.

Public variable

uint32: 1

 

bEnableAutoVREditMode

If true, wearing a Vive or Oculus Rift headset will automatically enter VR Editing mode

Public variable

uint32: 1

 

bShowWorldMovementGrid

Show the movement grid for orientation while moving through the world

Public variable

uint32: 1

 

bShowWorldMovementPostProcess

Dim the surroundings while moving through the world

Public variable

uint32: 1

 

bShowWorldScaleProgressBar

Display a progress bar while scaling that shows your current scale

Public variable

float

 

DoubleClickTime

The maximum time in seconds between two clicks for a double-click to register

Public variable

float

 

GizmoScale

The size of the transform gizmo

Public variable

TSoftClassPtr< ...

 

InteractorClass

The controller to use when UnrealEd is in VR mode.

Public variable

EInteractorHand

 

InteractorHand

Which hand should have the primary interactor laser on it.

Public variable

TSoftClassPtr< ...

 

TeleporterClass

The teleporter to use when UnrealEd is in VR mode.

Public variable

float

 

TriggerPressedThreshold_Rift

The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press

Public variable

float

 

TriggerPressedThreshold_Vive

The amount (between 0-1) you have to depress the Vive controller trigger to register a press

Public variable

float

 

UIBrightness

Adjusts the brightness of the UI panels

Constructors

Name Description

Public function

UVRModeSettings()

Default constructor that sets up CDO properties

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss