Module |
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Header |
/Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractionTypes.h |
Include |
#include "ViewportInteractionTypes.h" |
struct FViewportActionKeyInput
Represents a generic action
Name | Description | ||
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ActionType |
The name of this action |
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bIsInputCaptured |
True if this action owned by an interactor is "captured" for each possible action type, meaning that only the active captor should handle input events until it is no longer captured. |
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TEnumAsByte< EI... |
Event |
Input event |
Name | Description | |
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FViewportActionKeyInput() |
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FViewportActionKeyInput ( |