UViewportWorldInteraction::HaveHeadTransform

Returns true if we actually are using VR and have a valid head location, meaning a call to [GetHeadTransform()](API\Editor\ViewportInteraction\UViewportWorldInteraction\GetHeadTransform) is valid

Windows
MacOS
Linux

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h

Include

#include "ViewportWorldInteraction.h"

Syntax

bool HaveHeadTransform() const

Remarks

Returns true if we actually are using VR and have a valid head location, meaning a call to GetHeadTransform() is valid

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