UViewportWorldInteraction::HaveHeadTransform
Returns true if we actually are using VR and have a valid head location, meaning a call to [GetHeadTransform()](API\Editor\ViewportInteraction\UViewportWorldInteraction\GetHeadTransform) is valid
Module
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ViewportInteraction
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Header
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/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h
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Include
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#include "ViewportWorldInteraction.h"
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bool HaveHeadTransform() const
Returns true if we actually are using VR and have a valid head location, meaning a call to GetHeadTransform() is valid
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