Module |
|
Header |
/Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
Include |
#include "VirtualTexturingEditorModule.h" |
bool BuildStreamedMips
(
class URuntimeVirtualTextureComponent * InComponent
) const
Build the low mips and store in the component's associated URuntimeVirtualTexture object.