IVirtualTexturingEditorModule::BuildStreamedMips

Build the low mips and store in the component's associated [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) object.

Windows
MacOS
Linux

References

Module

VirtualTexturingEditor

Header

/Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h

Include

#include "VirtualTexturingEditorModule.h"

Syntax

bool BuildStreamedMips
(
    class URuntimeVirtualTextureComponent * InComponent
) const

Remarks

Build the low mips and store in the component's associated URuntimeVirtualTexture object.

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