AARPassthroughManager

A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.

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Inheritance Hierarchy

References

Module

ARUtilities

Header

/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h

Include

#include "ARPassthroughManager.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup="AR")
class AARPassthroughManager : public AActor

Remarks

A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.

Variables

Name Description

Protected variable UProperty Category, EditAnywhere

TArray < TSubcla ...

 

ARComponentClasses

What kinds of AR components should be gathered

Constructors

Name Description

Public function

AARPassthroughManager

(
    const FObjectInitializer & ObjectIn...
)

Functions

Overridden from AActor

Name Description

Protected function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

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