UARLiveLinkRetargetAsset

Platform agnostic live link retarget asset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ARUtilities

Header

/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h

Include

#include "ARLiveLinkRetargetAsset.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract)
class UARLiveLinkRetargetAsset : public ULiveLinkRetargetAsset

Remarks

Platform agnostic live link retarget asset

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

FARKitPoseTrack ...

 

ARKitPoseTrackingConfig

Configuration when using ARKit pose tracking

Public variable UProperty Category, EditAnywhere

TMap < FName , FN ...

 

BoneMap

Mapping from AR platform bone name to UE4 skeleton bone name

Public variable UProperty Category, EditAnywhere

EARLiveLinkSour ...

 

SourceType

Functions

Name Description

Public function Const

FName

 

GetRemappedBoneName

(
    FName BoneName
)

Overridden from ULiveLinkRetargetAsset

Name Description

Public function Virtual

void

 

BuildPoseFromAnimationData

(
    float DeltaTime,
    const FLiveLinkSkeletonStaticData &...,
    const FLiveLinkAnimationFrameData &...,
    FCompactPose & OutPose
)

Build OutPose from AnimationData if subject was from this type.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback