Module |
|
Header |
/Engine/Plugins/Developer/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h |
Include |
#include "ActorLayerUtilities.h" |
Source |
/Engine/Plugins/Developer/ActorLayerUtilities/Source/ActorLayerUtilities/Private/ActorLayerUtilities.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer)
static void AddActorToLayer
(
AActor * InActor,
const FActorLayer & Layer
)
Adds the actor to the specified layer