Module |
|
Header |
/Engine/Plugins/Developer/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h |
Include |
#include "ActorLayerUtilities.h" |
Source |
/Engine/Plugins/Developer/ActorLayerUtilities/Source/ActorLayerUtilities/Private/ActorLayerUtilities.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer,
Meta=(WorldContext=WorldContextObject, DevelopmentOnly))
static TArray< AActor * > GetActors
(
UObject * WorldContextObject,
const FActorLayer & ActorLayer
)
Get all the actors in this layer