UActorSequenceComponent

Movie scene animation embedded within an actor.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ActorSequence

Header

/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h

Include

#include "ActorSequenceComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Experimental, ClassGroup=Sequence,
       HideCategories=(Collision, Cooking, Activation), Meta=(BlueprintSpawnableComponent))
class UActorSequenceComponent : public UActorComponent

Remarks

Movie scene animation embedded within an actor.

Variables

Name Description

Protected variable UProperty Category, EditAnywhere, Meta

FMovieSceneSequ...

 

PlaybackSettings

Protected variable UProperty Category, EditAnywhere instanced

UActorSequence ...

 

Sequence

Embedded actor sequence data

Protected variable UProperty Category BlueprintReadOnly Transient

UActorSequenceP...

 

SequencePlayer

Constructors

Name Description

Public function

UActorSequenceComponent

(
    const FObjectInitializer& Init
)

Functions

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Ends gameplay for this component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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