bUseReferenceIn

If true, the Engine will wait for a signal coming in from the Reference In pin.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Genlock")
bool bUseReferenceIn

Remarks

If true, the Engine will wait for a signal coming in from the Reference In pin. It will also configure the card Genlock mode and configure the selected Media Port as an output.

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