[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, EditAnywhere, Category="Audio", Meta=(EditCondition="bCaptureAudio"))
EAjaMediaAudioChannel AudioChannel
Desired number of audio channel to capture.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, EditAnywhere, Category="Audio", Meta=(EditCondition="bCaptureAudio"))
EAjaMediaAudioChannel AudioChannel
Desired number of audio channel to capture.