bEncodeTimecodeInTexel

Burn Frame Timecode in the input texture without any frame number clipping.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, EditAnywhere, Category="Debug",
          Meta=(DisplayName="Burn Frame Timecode"))
bool bEncodeTimecodeInTexel

Remarks

Burn Frame Timecode in the input texture without any frame number clipping. Only supported with progressive format.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss