bUseReferenceIn

Shoud we read the timecode from an input source or the reference.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Timecode")
bool bUseReferenceIn

Remarks

Shoud we read the timecode from an input source or the reference. The device may be able to read LTC or VITC.

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