[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Timecode")
bool bUseReferenceIn
Shoud we read the timecode from an input source or the reference. The device may be able to read LTC or VITC.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Timecode")
bool bUseReferenceIn
Shoud we read the timecode from an input source or the reference. The device may be able to read LTC or VITC.