UAjaFrameGrabberProtocol

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MacOS
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Inheritance Hierarchy

References

Module

AjaMediaOutput

Header

/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaFrameGrabberProtocol.h

Include

#include "AjaMediaFrameGrabberProtocol.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="AJA Output", CommandLineID="AJAOutput"))
class UAjaFrameGrabberProtocol : public UMovieSceneImageCaptureProtocolBase

Variables

Name Description

Public variable UProperty Category Transient visibleanywhere

FString

 

Information

States unused options for AJAFrameGrabberProtocolSettings

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FSoftObjectPath

 

MediaOutput

~End UMovieSceneCaptureProtocolBase implementation AJA Setting to use for the FrameGrabberProtocol

Constructors

Name Description

Public function

UAjaFrameGrabberProtocol

(
    const FObjectInitializer& ObjInit
)

UAjaFrameGrabberProtocol

Overridden from UMovieSceneCaptureProtocolBase

Name Description

Public function Virtual Const

bool

 

CanWriteToFileImpl

(
    const TCHAR* InFilename,
    bool bOverwriteExisting
)

Test whether this capture protocol thinks the file should be written to.

Public function Virtual

void

 

FinalizeImpl()

Called when we have finished capturing

Public function Virtual Const

bool

 

HasFinishedProcessingImpl()

Check whether this protocol has any processing left to do, or whether it should be finalized.

Public function Virtual

bool

 

StartCaptureImpl()

~UMovieSceneCaptureProtocolBase implementation

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