[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Output")
bool bInterlacedFieldsTimecodeNeedToMatch
Only make sense in interlaced mode. When creating a new Frame the 2 fields need to have the same timecode value. The Engine's need a TimecodeProvider (or the default system clock) that is in sync with the generated fields.