bApplyConstantTopologyOptimizations

Force the preprocessor to only do optimization once instead of when the preprocessor decides.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GeometryCache)
bool bApplyConstantTopologyOptimizations

Remarks

Force the preprocessor to only do optimization once instead of when the preprocessor decides. This may lead to some problems with certain meshes but makes sure motion blur always works if the topology is constant.

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