Module |
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Header |
/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h |
Include |
#include "AbcImportSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcGeometryCacheSettings
Name | Description | ||
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bApplyConstantTopologyOptimizations |
Force the preprocessor to only do optimization once instead of when the preprocessor decides. |
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bCalculateMotionVectorsDuringImport |
Force calculation of motion vectors during import. |
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bFlattenTracks |
Whether or not to merge all vertex animation into one track. |
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bOptimizeIndexBuffers |
Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU. |
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float |
CompressedPositionPrecision |
Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size) |
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CompressedTextureCoordinatesNumberOfBits |
Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size) |
Name | Description | |
---|---|---|
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FAbcGeometryCacheSettings() |