FAbcGeometryCacheSettings

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MacOS
Linux

References

Module

AlembicLibrary

Header

/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h

Include

#include "AbcImportSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcGeometryCacheSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bApplyConstantTopologyOptimizations

Force the preprocessor to only do optimization once instead of when the preprocessor decides.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

bool

 

bCalculateMotionVectorsDuringImport

Force calculation of motion vectors during import.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bFlattenTracks

Whether or not to merge all vertex animation into one track.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

bool

 

bOptimizeIndexBuffers

Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

CompressedPositionPrecision

Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

CompressedTextureCoordinatesNumberOfBits

Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size)

Constructors

Name Description

Public function

FAbcGeometryCacheSettings()

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