Module |
|
Header |
/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h |
Include |
#include "AnalyticsBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Private/AnalyticsBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics")
static void RecordCurrencyGivenWithAttributes
(
const FString & GameCurrencyType,
int32 GameCurrencyAmount,
const TArray< FAnalyticsEventAttr > & Attributes
)
Records an in-game currency was granted by the game with no real-world money being involved