UAnalyticsBlueprintLibrary::RecordCurrencyGivenWithAttributes

Records an in-game currency was granted by the game with no real-world money being involved

Windows
MacOS
Linux

References

Module

AnalyticsBlueprintLibrary

Header

/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h

Include

#include "AnalyticsBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Private/AnalyticsBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics")
static void RecordCurrencyGivenWithAttributes
(
    const FString & GameCurrencyType,
    int32 GameCurrencyAmount,
    const TArray< FAnalyticsEventAttr > & Attributes
)

Remarks

Records an in-game currency was granted by the game with no real-world money being involved

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