UAnalyticsBlueprintLibrary::RecordCurrencyPurchase

Records an in-game currency was purchased using real-world money

Windows
MacOS
Linux

References

Module

AnalyticsBlueprintLibrary

Header

/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h

Include

#include "AnalyticsBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Private/AnalyticsBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics")
static void RecordCurrencyPurchase
(
    const FString & GameCurrencyType,
    int32 GameCurrencyAmount,
    const FString & RealCurrencyType,
    float RealMoneyCost,
    const FString & PaymentProvider
)

Remarks

Records an in-game currency was purchased using real-world money

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