UAnalyticsBlueprintLibrary::RecordCurrencyPurchase
Records an in-game currency was purchased using real-world money
Module
|
AnalyticsBlueprintLibrary
|
Header
|
/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
|
Include
|
#include "AnalyticsBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Private/AnalyticsBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics")
static void RecordCurrencyPurchase
(
const FString & GameCurrencyType,
int32 GameCurrencyAmount,
const FString & RealCurrencyType,
float RealMoneyCost,
const FString & PaymentProvider
)
Records an in-game currency was purchased using real-world money
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