Module |
|
Header |
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h |
Include |
#include "AndroidPermissionFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Private/AndroidPermissionFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Request Android Permissions"),
Category="AndroidPermission")
static UAndroidPermissionCallbackProxy * AcquirePermissions
(
const TArray< FString > & permissions
)
Try to acquire permissions and return a singleton callback proxy object containing OnPermissionsGranted delegate