IAnimationBudgetAllocator::SetComponentSignificance

Set the significance and other flags for the specified component.

Windows
MacOS
Linux

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h

Include

#include "IAnimationBudgetAllocator.h"

Syntax

void SetComponentSignificance
(
    USkeletalMeshComponentBudgeted * Component,
    float Significance,
    bool bNeverSkip,
    bool bTickEvenIfNotRendered,
    bool bAllowReducedWork,
    bool bForceInterpolate
)

Remarks

Set the significance and other flags for the specified component. This information is used to dynamically control the tick rate of the component.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss