Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
Include |
#include "IAnimationBudgetAllocator.h" |
void SetIsRunningReducedWork
(
USkeletalMeshComponentBudgeted * Component,
bool bInReducedWork
)
Inform that we reduced work for a component